- Learn moves
- Learn rules
- Learn openings
- Learn tactics
Castling
The king moves two squares towards a rook, and that rook jumps to the other side of the king
En Passant
If an opponent’s pawn moves two squares forward from its starting rank and lands next to your pawn, your pawn can capture it if it was previous move
Pawn Promotion
When a pawn reaches the last rank (8th for White, 1st for Black), it must be promoted. There is no limit for promoting
Check
When king is being attacked it is check and at that case the king must move from the attacking square
Checkmate
When king is being attacked and at the same time king has no escape, it is checkmate
Stalemate
When king is not being attacked but at the same time king has no squares to escape, it is stalemate
Pin
In this position black has the advantage but because of the pin black cannot play with the rook
Skewer
This is the opposite of the pin. Here king has to play because it is check and where ever king moves white will take the rook with bisop
Fork
Fork is wanting a piece and at the same time wanting one another piece. Most forks are becoming with knights
Discovered Attack
Discover attack is moving a piece and giving check with the piece behind the moved piece
Double Check
When 2 pieces attack the king at the same time, it is double check
Deflection
Deflection is removing the protector of a piece then taking that piece
Zwischenzug
Zwischenzug is to move the king far away from the piece to do not protect it
Overloading
While a piece is defending 2 squares not to lose we use 1 square to remove the protector and win with the other square
Back Rank Mate
Back rank mate is to mate the king with using it's own pawns not to run away